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{ Category Archives } Prototyping

GUI Design Studio 2.4 Released

We’re pleased to announce that GUI Design Studio version 2.4 has now been released and is available for immediate download. If you’ve already tried a previous version or subscribed to our newsletter then check your email for download instructions, otherwise please request a trial.
GUI Design Studio version 2.4 is now Vista compatible with changes that [...]

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GUI Design Studio 2.3 Update

Further to the version 2.3 release of our GUI Design Studio software prototyping tool a couple of weeks ago, we have now released a minor update.
This fixes a couple of Component Override bugs that evaded our testing. We’ve also taken the opportunity to include a couple of extra tweaks:

Improved detection of Web applications when using components so that [...]

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GUI Design Studio 2.3 Released

We’re pleased to announce that GUI Design Studio version 2.3 has now been released and is available for immediate download. If you’ve already tried a previous version then check your email today for download instructions otherwise please request a trial.
There’s a host of new features in this version, including:

Enhancements for Web application design
 

New Web elements: [...]

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Announcing the winner of our “spot the film” competition…

Thanks to those that took part in this little bit of fun, both on the blog and by email.
The correct answer to the film is of course “Harvey“, made in 1950 and starring James Stewart. It’s a wonderful film that you really must see!
The odd one out in the cast list was Mary Chase who [...]

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GUI Design Studio Clones Microsoft Outlook?

Following last week’s launch of GUI Design Studio version 2.2, we’ve had quite a few questions about what it’s really capable of and maybe you’ve been wondering about that yourself.
We figured the best way to answer that was by way of an example prototype design. The trouble was, we didn’t have anything big enough or suitable enough [...]

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Low-Fidelity or High-Fidelity Prototypes for Software?

Let me quickly explain the terms here. Fidelity refers to the level of detail, accuracy or coverage of a prototype. It can relate to functionality but most people use the term in relation to visual appearance and that’s what I’ll be referring to here.
So the lowest of the low-fidelity prototypes are very quick hand sketches [...]

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